
Forsaken Fleet: Pirate Horror Coming Soon!
There is something deeply unsettling about the ocean when video games stop treating it like just a pretty backdrop and start using it as a threat. A dark hallway can be scary, sure, and an abandoned house can also do its job, but the open sea, fog in every direction and nothing solid under your feet except a small boat… that plays with a different kind of anxiety. That is where Forsaken Fleet seems to want to point its compass. Developed and published by Zakym s. r. o., this upcoming first-person pirate horror game currently appears on Steam as “Coming soon”, and although it still does not have an announced release date, its premise is already strong enough to grab attention.
The game follows an old fisherman who lives alone on a remote coast after losing his son. A series of strange clues leads him to a mysterious compass and an ancient pirate legend related to the so-called Forsaken Fleet. Naturally, because this is horror and not a relaxing fishing simulator, that compass does not seem to be exactly the kind of object one should follow with too much confidence. Instead of pointing north, the compass points toward what its bearer desires most deeply, and that detail gives the game a much stronger emotional hook than the classic “go investigate the haunted place”. In this case, the horror seems to be directly connected to grief, loss and that dangerous idea of chasing something that maybe should have remained lost.
A Pirate Nightmare Wrapped In Fog
On paper, Forsaken Fleet presents itself as a first-person psychological horror game with a strong focus on exploration, atmosphere and narrative discovery. Players will navigate through fog-covered waters, follow the strange compass, investigate forgotten places, search for clues and little by little see how the legend of the Forsaken Fleet will begin to feel less like an old story and more like something too real. That “pirate horror” angle is exactly what makes the game stand out right away. We have already seen plenty of haunted houses, abandoned farms, sinister hospitals, cursed villages and forests that clearly do not invite anyone to spend the night. But pirate horror, especially in first person, still feels like a territory with plenty of room to surprise.
Steam’s tags point to an experience centered on psychological horror, atmosphere, mystery, the supernatural, Lovecraftian style, narrative and pirates. That makes it pretty clear that we are not looking at a pirate action game about cannon battles, treasure maps and screams of “yarrr” in front of the monitor. Everything seems to lean more toward a slow and oppressive descent into something the sea has been hiding for far too long. And the most interesting thing is how the ocean changes the usual horror formula. In a haunted house, you fear what might be behind the next door; in Forsaken Fleet, on the other hand, maybe the fear comes precisely from not having a door. Only water, fog, silence and the horrible suspicion that the compass is taking you exactly where you asked to go.

Zakym’s Second Voyage Into Psychological Horror
Forsaken Fleet is also interesting because it does not come from a studio with a huge catalog behind it. The Steam developer page for Zakym s. r. o. is quite minimalist, with the phrase “More than just games”, and for now it mainly points toward its first published title: The Wellmonts Case. That first game was released on January 20, 2026, and it serves as a good reference to understand what kind of experiences the studio seems to want to build. The Wellmonts Case is a first-person psychological horror game set in 1993, in Northern Maine, where the player takes the role of a private detective investigating the unexplained disappearance of a family on an abandoned farm. The game revolves around exploration, the search for clues, unsettling evidence and the gradual process of discovering what really happened.
The important thing here is not only that The Wellmonts Case exists, but that it had a positive reception among players. On Steam it currently appears with an overall Very Positive rating, with 94% positive reviews at the time of checking its page. For a small indie studio that launched its first game this same year, it is a fairly solid starting point and a good reason to pay attention to its next project. In that sense, Forsaken Fleet does not feel like a random genre jump, but rather like an evolution. Zakym seems to remain within psychological horror, first-person perspective, mystery and atmosphere building, but moving the experience from an abandoned farm to the open sea. That change of setting allows it to keep a certain identity as a studio, while completely changing the flavor of fear.

And that difference in setting could be key. A farm in Maine conveys isolation, family secrets and a more grounded investigation. A fog-covered sea, on the other hand, brings uncertainty, scale and something much more mythical. Both can be terrifying, but they are terrifying in completely different ways. With Forsaken Fleet, Zakym seems to trade the creaking floors and family tragedy for waves, legends and that kind of silence that makes you want to turn the boat around. Of course, maybe it is still too early to guarantee anything; Steam lists the game as an upcoming release, and the page focuses more on tone and premise than on explaining detailed systems. We know there will be a mysterious compass, navigation through the fog, investigation of abandoned places and disturbing encounters, but the exact structure of the experience still remains to be discovered.
That lack of answers, at least for now, may work in its favor. Horror usually works better when it does not explain everything too soon, and Forsaken Fleet already has a clear enough identity to justify putting it on the radar: a fisherman marked by loss, a compass that should not be obeyed, a pirate legend and a dead fleet that perhaps is not as dead as it should be. For those who enjoy atmospheric indie horror, this is one of those projects worth keeping a close eye on. Not because it promises the biggest world, the loudest scares or the most complex mechanics, but because it has a very clean central idea. Follow the compass. Enter the fog. Search for what the sea decided to return.
And yes, it sounds like a terrible idea.
Which, in horror terms, probably means it is heading in the right direction 😉

So…
Okay, let’s recap. Forsaken Fleet still does not have an official release date, and it is marked on Steam as Coming Soon, so it would be very wise for you to disembark on its page and add it to your Wishlist right now so you do not miss any news about it! The link is right below as usual. And after you do that, and since we have to wait in port for a while, how about you stop by the tavern down there and tell us what you think about this enigmatic proposal from Zakym s. r. o., and while you are at it, answer us if the whole “compass that points to what you desire most” thing doesn’t sound familiar from somewhere… ahem… You know gamer, we’ll be reading you! 😀
Images Source: GameTrailers Official YouTube Channel, Forsaken Fleet on Steam




