Put the best-reviewed game of 2026 on one side of the table. On the other
side, put everything it beat: Resident Evil Requiem, Pokemon Pokopia, the
whole shiny parade of games built from the ground up for this hardware, this
year, with this year’s budgets. Now look at what actually won.
It is a remake of a JRPG from 2004.
The Legend of Heroes: Trails in the Sky 2nd Chapter landed on 17 September and
immediately did something faintly absurd: it posted a 93 on Metacritic on PC
(92 on PS5), and that is currently the highest score any new release has
managed all year. A twenty-year-old story, rebuilt, quietly walked past every
headline act of 2026 and sat down at the head of the table like it owned the
place.
Old story, new engine, and a fair question
So here is the versus that actually matters, because it is not really Trails
against Resi. It is a question we keep having to relearn: what are we buying
when we buy a game? Because on paper the modern blockbusters should win this
every time. They have the newer tech, the motion capture, the marketing spend
the size of a small country’s GDP. Trails 2nd Chapter has none of that. What
it has is a script that has had two decades to prove it holds up, a cast
people have been quietly obsessed with since before some of you owned a
console, and a remake team that understood the one job that actually mattered
was not to break any of it. That is the whole trick. They did not modernise
the soul out of it. They built a new body around a heart that already worked,
and it turns out a heart that works is rarer and worth more than any amount of
ray tracing, which is a slightly uncomfortable thing to admit in a year
everyone spent arguing about frame generation.
Turns out writing ages better than graphics. Who knew.
Why this keeps happening
And it does keep happening. Every year some remake or remaster of a game older
than the average streamer muscles into the conversation and embarrasses a row
of nine-figure productions, and every year we act surprised. We should stop
acting surprised. The lesson is not “old good, new bad,” because that is lazy
and wrong and plenty of 2026’s new games are genuinely brilliant. The lesson
is that a story someone sweated over, that got refined and argued about and
loved for twenty years, carries a kind of weight a launch-window blockbuster
simply has not had time to earn yet. Trails in the Sky has had time. You can
feel it in every hour.
If you have never touched this series because “it is old” or “there are too
many of them” or the names are intimidating, this is the least scary door in.
It is beautiful now, it plays smoothly now, and the thing underneath it is the
reason a stubborn corner of the internet has been telling you to play Trails
for fifteen years. They were right. They are usually right about this one.
We are not going to slap a score on it, because that is the reviewers’ job and
they have already done it more thoroughly than we could this week. What we
will say is the thing the numbers are pointing at, if you squint: in a year
stuffed with expensive new worlds, the most worthwhile place a lot of us will
spend our autumn is a mountain kingdom that was designed on hardware two
console generations dead. Make of that what you will. We are going to go play
it.