“How do you steal a car in GTA 6?” Not the way you’ve done it for a quarter of a century, that much is certain. The one-button hotwire that’s been muscle memory since GTA 3 is gone, retired, replaced by an actual process with tools and consequences and a very real chance of standing next to a car you cannot start while its owner films you. Here’s the whole new dance, in the order it actually happens.
1. Case it before you touch it
There’s a new phone app, the WAINK scanner. Point it at any parked car and it reads the thing back to you like a shifty mechanic reciting a menu he doesn’t really want you to order from: lock type, alarm status, whether there’s a GPS tracker fitted, the car’s resale value, even the registration cost if you fancy keeping it legit. This is the bit that quietly reframes the whole loop. You are not grabbing the nearest set of wheels and flooring it any more. You’re casing a target, weighing risk against payout, deciding whether that gleaming supercar is actually worth the heat it’s about to bring down on your head. It’s less grand theft auto and more grand theft due diligence, and honestly, after twenty-five years of mindless smash-and-drive, we’re weirdly into it.
Casing a parked car. In a GTA game. What a time.

2. Get the door open
Two ways in. Slide a slim jim down the window seal and pop the lock quietly, keeping the whole thing low-key, or just put an elbow straight through the glass. The elbow is faster. It is also a great deal louder, and loud, in this game, now has a nasty habit of attracting exactly the attention you were scanning to avoid.
3. Getting in is not starting it
Read that heading twice, because this is the step that’s going to catch every returning player flat-footed for the first few hours. In every GTA before this one, door open meant engine on meant gone. Not any more. A lot of cars, especially the desirable ones, now need a key cloner before they’ll even turn over. So you can shatter the window, drop into the seat, look every inch the master criminal, and then discover the car simply will not start, and now you’re sitting in a very expensive, very stationary, very conspicuous vehicle looking like an absolute plum while a pedestrian on the pavement calmly films you for their feed. Some of the best cars are gated behind story progression entirely, which is a world away from GTA 5 handing you the keys to the whole city inside the first hour. Rockstar clearly wants theft to feel earned this time. Whether earned is really what you want at 1am when you just fancy a stupid, pointless chase, well, we will see.
4. Outrun the car that’s grassing on you
Boost something genuinely expensive and there’s a strong chance it’s carrying a live GPS tracker, and that tracker pings your precise location straight to the police the instant you pull away from the kerb. The nicer the motor, the more likely it’s wired to snitch. It’s an elegant little bit of design, really: greed now comes with a receipt, and the flashiest score in the street is also the one most likely to have half the city’s cops converging on your exact coordinates before you’ve cleared two blocks.
5. Fence it, or make it yours
Say you got away clean. You still don’t just own the thing. You take it to a fence and make a call: sell it on the spot for a fast, no-questions payout, or pay registration and laundering fees to legally park it in your own garage as a keeper. Quick cash today or a long-term addition to the collection, and you’re making that same call every single time now, rather than hoarding supercars on autopilot like the old days.
Brilliant, or exhausting? We genuinely don’t know yet, and we’re not going to pretend otherwise to sound clever. There’s a version of this where every joyride curdles into a five-minute admin session and the dumb, gloriously stupid chaos that made this series a cultural monolith quietly bleeds out under a pile of menus and tracker pings and registration fees. There’s another version where car theft finally feels like a thing you do with your hands and your nerve instead of a button you mash on the way to the next objective, and that version could genuinely be the best the series has ever felt to play. Ask us again after the tenth time a GPS tracker corners us on the motorway with a five-star wanted level and a car we can’t even sell. Our GTA hub has everything else we’ve dug up.